O1 Needs Analysis Report: the analysis will provide the game requirements (the level of ICT competence of VET teachers and general characteristics of the game).
GAMIFY YOUR TEACHING
The main aim of the Gamify Your Teaching project is to support professional development of vocational competences of teachers and trainers of entrepreneurship and to enhance ICT teaching through an innovative pedagogy and approach to teaching with the use of gamification.
To achieve this aim, the project puts forward two general objectives:
- to create and test of simulation game with practical elements covering 7 entrepreneurship subject areas
- to create and test methodology (didactic materials for Teachers) of teaching entrepreneurship with the use of the gamification
The project will directly engage VET Teachers from Romania, Italy, Lithuania, Poland, United Kingdom, Spain and Greece. The Teachers will participate in various stages of the project expressing opinions and testing didactic materials prepared especially for them. Also the students will be directly involved in activities. At the beginning they will tell game creators about expectations regarding the game, they will test and evaluate it.
What are the intellectual outputs of the project? (in terms of the tangible things the project intends to produce)